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Software Vault: The Diamond Collection
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The Diamond Collection (Software Vault)(Digital Impact).ISO
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cdr06
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filemate.zip
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DEMO.DAT
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Text File
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1995-02-16
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5KB
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129 lines
This file is provided to demonstrate capabilities of FileMate.
Some errors have been deliberately introduced to show the error
handling capabilities of the program. FileMate is designed to
account for all text in any text file that it reads. This text,
for instance, will not be recognized as a game by the program
and will be designated as an unidentifiable text block in the
game-list window. FileMate will read the games below and
automatically recognize their formats.
[Event "?"]
[Site "Zurich ct"]
[Date "1953"]
[Round "22"]
[White Reshevsky,Samuel"]
[Black "Boleslavsky,Isaak"
[Result "1-0"]
1.d4 Nf6
{ There are errors in the header section of this game. You can
get an error report by hitting the Verify button. }
2.c4 g6 3.g3 Bg7
{ Notice in the playlist window that plays with an associated
comment are prefixed with a quote character. When you select
one of those plays, the text edit window will scroll to show
the associated comment. }
4.Bg2 O-O
{ FileMate counts and matches left and right braces, parentheses, and
brackets; but it otherwise ignores the contents of comments. }
5.Nc3 ; A semicolon markes the beginning of a rest-of-the-line comment.
; FileMate will read the next play although it really should
; be typed as "5...d6"
d6 6.Nf3 ; Comment indicators (e.g. {,(,[,$,;,<) are ignored within this comment
6...c5 ; proper continuation of move 6 after a comment
7.d5 Na6 8.O-O Nc7 { If I forgot to end this comment with
a right-brace character, the program would have to assume that
all of the following text is part of this comment!
You can nest {like this} but the number of left braces must equal the
number of right-braces. }
9.Nd2 Rb8
( Parentheses are used for variations in PGN, and ordinary comments
in the proposed USCF format. FileMate handles parentheses in the
same way as braces. )
10.a4 e6
11.dxe6 Bxe6 12.Nde4 Nxe4 13.Nxe4 Bxc4
14.Bg5 Qd7
15.Qxd6 Qxd6 16.Nxd6 Bxe2 17.Rfe1 Bd3 18.Be7 Bxb2 19.Ra2 Bg7 20.Bf1 Bxf1
21.Kxf1 Nd5 22.Bxf8 Bxf8 23.Rae2 Bxd6 24.Rd2 Bf8 25.Rxd5 c4 26.Re4 a6
27.Rxc4 b5 28.axb5 axb5 29.Rc7 b4 30.Rdd7 Ra8 31.Kg2 Ra2 32.Rxf7 b3
33.Rb7 Bc5 34.Rf3 b2 35.Rd3 Bf8 36.Rdd7 Bc5 37.Rd8+ Bf8 38.Rdb8 1-0
Cuartas,Carlos - Padevsky,Nikola [C00]
Siegen ol prel (01), 1970
1.e4 e6 2.Nf3 d5 3.e5 c5 4.b4 cxb4 5.a3 bxa3 6.d4 Nc6 7.c3 Bd7 8.Bd3 f5
{ The header section of this game contains an ECO opening code. Hit the
"code ref." button to get the meaning of the code. If you leave the
code reference window on, it will update when you select games in the
game-list window. You can also type in any three-character ECO code and
hit Enter to get the meaning. }
9.g4 Nge7 10.gxf5 Nxf5 11.Ng5 Qe7 12.Nxa3 0-0-0 13.Nf3 Qf7 14.Rb1 Be7
15.Qa4 Ncxd4 16.Qxa7 Nxf3+ 17.Ke2 Bc6 18.Ba6 Kd7 19.Bxb7 Bxb7 20.Qa4+ Bc6
21.Rb7+ Ke8 22.Qxc6+ Kf8 23.Qc7 Qh5 24.Kd3 Qg6 25.Ke2 Qg4 26.Kf1 Qe4 0-1
Keycode: AL 10.7
White: Vasiukov,Evgeny
Black: Kortchnoi,Viktor
Place: Minsk tt Year: 1953
1.e4 Nf6 2.e5 Nd5 3.c4 Nb6 4.c5 Nd5 5.Bc4 e6 6.Nc3 Nc3
7.dc3 Nc6 8.Bf4 Bc5 9.Qg4 g5 10.Bg5 Rg8 11.Nh3 Be7 12.f4
Ne5 13.fe5 Bg5 14.Qh5 b5 15.Qh7 Rf8 16.O-O bc4 17.Rf7 Be3
18.Kh1 Rf7 19.Qh8
1/2
Nimzowitsch - Salve
Carlsbad, 1911
1 P-K4 P-K3
{ FileMate reads English Descriptive Notation. When you play this game, you will
probably notice that what shows in the playlist window is not a verbatum copy
of the original text. The play-list window shows moves that have been read,
"digested", and displayed in whichever notation and language you have selected. }
2 P-Q4 P-Q4
{ FileMate is even capable of reading a mixture of Algebraic and Descriptive notations.
There probably isn't a big demand for this capability. It is a consequence of
the design requirement of not making the user have to tell the program which
notation is used. }
{ Since the program makes no assumptions about which notation is being used, a
syntactical error (as in move 8 below) will generate error reports from both
notation processing systems. }
3 P-K5 P-QB4
{ This game score is in columnar format, for no particular reason. It makes no
difference to the program how the moves are positioned. Also, move numbers are
not required but I believe using them will help you when you enter moves. }
4 P-QB3 N-QB3
5 N-KB3 Q-N3
6 B-Q3 B-Q2
7 PxP BxP { The next move contains a typing error. Change P-3 to P-B3 and hit Play. }
8 O-O P-3
9 P-QN4 B-K2
10 B-KB4 PxP
11 NxP NxN
12 BxN N-B3
13 N-Q2 O-O
14 N-B3 B-Q3
15 Q-K2 QR-B1
16 B-Q4 Q-B2
17 N-K5 B-K1
18 QR-K1 BxN
19 BxB Q-B3
20 B-Q4 B-Q2
21 Q-B2 R-KB2
22 R-K3 P-QN3
23 R-N3 K-R1
24 BxRP P-K4
25 B-N6 R-K2
26 R-K1 Q-Q3
27 B-K3 P-Q5
28 B-N5 RxP
29 RxR PxR
30 QxP K-N1
31 P-QR3 K-B1
32 B-R4 B-K1
33 B-B5 Q-Q5
34 QxQ PxQ
35 RxR KxR
36 B-Q3 K-Q3
37 BxN PxB
38 K-B1 B-B3
39 P-KR4 1-0